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Indigo Empire

 

Spidey Senses

Part 5 ~ 20 June 2025

Played: 16 March 2025

Now somewhat geared up (we've still got a way to go hehe), I turned my attention to something that's been bugging me... literally. Since I got to this village, I've been hearing these creepy crawling and hissing sounds coming from below the ground. It only took a few swings of my new diamond shovel to find the cause: an abandoned mineshaft, directly below the village! This sprawling maze hosts four cave spider spawners – no wonder this place is so infested! There were so many cobwebs I went through an entire set of shears clearing them out. I took full advantage of my item-stacking ability to loot everything, including the ores in the walls, in a single trip :D

A wooden walkway bridging a chasm in a stone cave.
A Minecraft inventory containing several stacks larger than normally possible, including 1396 raw copper and 445 raw iron.

Side note: The bats were a menace too – so much so that I decided to mod them out of the game lol. I found a datapack called No Bat Spawning, which goes through the list of spawnable mobs (biome by biome) and removes the bat from the options. It works a treat, but has the side effect that my game client flags the pack as "experimental" and insists on warning me that "Here be dragons!" every time I load up the world XD

Two bats in a cave.
A message screen. The message reads: Worlds using Experimental Settings are not supported. This world uses experimental settings that could stop working at any time. We cannot guarantee it will load or work. Here be dragons!

With the structure thoroughly cleared, I followed a narrow opening into the deepslate layers, which led to a huge cavern. Rather than try to slog through the mobs with sword and bow, I took a more proactive approach: run around and place torches while dodging all the enemies! This way, I can spawnproof the area much quicker, there's less time for mobs to spawn in, and I straight up skip most combat while they fight amongst themselves or lose my scent and despawn. After that excitement, I continued on to the lava floor for some relaxing obsidian mining. I have Efficiency 4 so it's not too terribly slow.

A large deepslate cave. Three zombies follow the player, while a skeleton and enderman lurk in the background.
A minecraft player mines for obsidian in a deepslate cave.

On the way back up, I saw something wondrous in the cavern: a big slime. I though I'd have to go thousands of blocks to a swamp for these! With my shiny new Looting sword, I sliced it into slimy pieces and got 26 slime balls – enough for another 26 sticky pistons, or a couple of slime blocks. Now I can be a redstone engineer myself!

A large slime in a deepslate cave.

Previous entry: Part 4: Ruins to Riches

Next entry: Part 6: Balls of Fire