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Indigo Empire

 

Dial-A-Zombie

Part 10 ~ 12 July 2025

Played: 21 March 2025

Been busy as a beaver working in town today! In fact, aside from a short trip to the nether for glowstone, I haven't left the local area.

First thing's first, rebuilding the stable with slightly more humane dimensions. I went with a 6 by 6 fence and a 2-wide gate. I even sprang for packed mud floors (something of a pain to gather in early game), plus hay and water in each pen. My horsey friends are gonna be living in luxury – at least compared to the villagers, sheep, and chickens XD

A Minecraft player stands in front of a line of horse pens.

With that taken care of, it's on to today's main task: raising the undead. There's a convenient zombie spawner below the river, just a few blocks northeast of the villager breeder. With a bit of finesse, I can use this to grab a zombie whenever I want one, rather than hoping for random spawns at night. So it's time to break the number one rule of Minecraft and DIG STRAIGHT DOWN! :D

Here's my cheeky little setup. A 1-wide corridor leading to a bubble column, with a 1.5-high clearance to the sides so I can escape by crouching. The zombie tries to path out through the back but instead gets whisked away to the surface, where it's trapped in a box with an iron door! A redstone lamp toggles the spawner activity; a quick off-on usually spawns one or two zombies which is easily manageable. I dub this contraption the Zombie Well :)

A Minecraft player stands in front of a zombie spawner room. Beside the player is a bubble column surrounded by glass and signs.
A small mossy cobblestone and glass structure with a zombie inside.

With one zombie – holding an item so as not to despawn – in containment, I readied the village for zombie invasion. Specifically, my farmers got an anti-sunlight roof, and were loaded into separate boats. (Pro tip: use chest boats so the zombie doesn't hop in with them. Yes, I totally thought of this in advance and didn't end up running around breaking boats and crafting chest boats during the zombie attack.) And with that done, night fell, and I led the zombie to my unsuspecting villagers – first the farmers, and then into the foundry for the three smiths and fletcher. Ain't I mean? Well, yeah. I said as much back on day 4. Keep up!

A crop farm, with a zombified farmer and zombie in one boat, and a farmer in another boat.
Four zombified villagers in front of their workstations. The player has just achieved the "Zombie Doctor" advancement.

But not to worry! Where I bring the disease, I also bring the cure! After unlocking brewing via the nether fortress, I cooked up a batch of weakness potions, and I've looted some gold apples from chests here and there. So with the zombie safely stashed in the back of the foundry, I worked my magic and got my villagers back to prime trading condition. And as a reward for my effort (and definitely NOT any sort of good karma) I now get crazy discounts on trades! Iron now sells at 1 for 1 emerald, and gold carrots cost only 1 emerald for 3. Which is nice, because that's the primary food source for my horses, and also for me once I'm out of porkchops...

The Armorer villager GUI showing discounts on trades.
The Farmer villager GUI showing discounts on trades.

Previous entry: Part 9: Horse Play

Next entry: Part 11: Horsey Number Go Up